12 comments on “Interactive Drawing – That Game that Everyone Knows

    • Thank you Alex for your comment.
      Actually, I did originally think of making him simply do the normal walk animation at first.
      However, my roommate said that will be too normal and boring and gave me the idea of making him roll. At that point I wasn’t that interested in what mario was doing because I was focused on making the patch work.
      As a result, it was actually a good idea that I made him roll because if I wanted him to do the walk animation, every time the player presses the opposite direction, I would need to change the animation frames to something else (or simply flip the frames) but that did not really work the way I wanted to. Making him roll like in the video was very convenient in that I just need to change the animation direction (instead of counting the frames from 1- 7, do 7-1) which I could easily do with the counter object.

  1. I think this is amazing that you made this feel like the authentic game from scratch. The scenery and the music all blends perfectly with the sprite. It even makes the jumping sounds like mario. The flow through all the animations feels continuous and complete. It’s easy to see the amount of effort you put into making this perfect.

    • Thank you very much! Since I had time between Thursday’s class and Monday, I actually added a coin object to this. Please look forward to my presentation tomorrow in class 😀

    • Thanks Sam!
      Yes, I was going for the NES controller (but I did not draw the up or down arrows because it didn’t have that much functionality),

  2. Awesome project; I really liked the coin feature that you added in afterwards. I feel like you should do another video upload to show it off to future classes!

  3. I think your project is far beyond what anyone expected and it is amazing! However, my one suggestion that you may have considered is to scale mario to the scenery. I think by making him smaller it will look more realistic and it might make him look less pixelated.

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