My final project- Rainy Day. I like how it came out, but if I went back and redid it I’d change a lot of things. I love the general feel of the level- my musician did a great job. The atmosphere I think flows really well, especially with the cars and windowlights. If I were to go back and rebuild from the ground up, I’d definitely redo the character mesh and make him playable. I’d mess around with particles too- I couldn’t get the rain to look quite how I wanted. All across the board I’d amp up the resolution on the textures, or at least make them geometry based for those sharp edges.
I learned a ton about unity, though, and that’s pretty cool.
Oh my god that car is going really fast. Scared me. >v<''
Also, playing this with the huge rainstorm going on outside right now is perfect.
The sound of the car going past sounds really good, and the music has nice energy to it.
The sounds in this level work really well, especially the cars. The only problem I ran into is that it can be a little hard to figure out where to go in the outdoor portion because of the extremely limited view distance and lack of visual cues.
I agree with Charlie. It would have been cool to implement some 3D sound as cues to travel in the world along with visual cues.
Just like I said in class, the only thing I can think of is changing the sprites for the rain to be elongated rather than circles.
The passing cars add a lot of atmosphere to the scene. You also did a great job on the animated character.
The level is awesome. You kept the same art style throughout. The lighting and rain particles really added to the mood.