Level Concept – “The Breadwinner”

[Note: I’m posting a new version of assignment one here because I thought of a new idea that I like a bit better than my original concept.]

 

Moira prides herself on being quick on her feet, a necessary skill when you have to steal your day-to-day meals.

moira

 

The Character:
Moira is our young protagonist (about 14-15 years old). Coming from a poor background, Moira spends her day playing in the streets with other children her age, and sees nothing wrong from taking from the wealthy when she is in need. The abundant smells and flavors of the market are extremely alluring, especially when she’s looking for a snack.

Level Setting:
The level takes place in a busy indoor marketplace that is full of vendors, produce stalls, and shoppers. The player will be guided along a linear path, which navigates around a first room, ascends to the roof, and then drops down into another room.

The Art:
The marketplace is bright and busy, with lots going on! The 3D navigable space will be full of colorful people and foods on display. The textures on the low-poly models will be bold, flat colors, resulting in a highly stylized feel.

The Gameplay:
As Moira, the player must navigate through a linear level while collecting the ingredients to make the perfect lunchtime sandwich. Starting with a stolen loaf of bread, Moira must also steal a tomato, cheese, some lettuce, and prosciutto and then navigate to the exit of the marketplace.
The player will navigate using standard PC controls (WASD to move, mouse to control camera angle and movement). There will also be a jump command (spacebar) that is needed to clear small obstacles, like crates.
Moira must also avoid the police and the vendors she steals each item of food from.

Audio:
The musical track accompanying this fast-paced level will be upbeat. I want the music to sound playful, reflective of Moira’s childish demeanor.

 

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