Kill the captain in the volcano with a cannon you find on top of the mountain.
7 thoughts on “Kedong_Ma_Pirate_project”
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Kill the captain in the volcano with a cannon you find on top of the mountain.
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Looks really cool, but the ship itself is a bit difficult to navigate with all the stuff.
This looks great! I really like the visual impact of the fog. The grass on the terrain looks a little sparse, you could try putting that in at a higher density
The pirate and the ship look fantastic. Looks like a lot of effort went into making the ship. Maybe you could replace the sails on your ships with Unity cloth so it can flutter in the wind and droop like a sail would in real life.
You’ve definnitely captured the whole pirates feel, but especially so when looking at the ship from afar. Awesome presentation.
As everyone else said, everything looks fantastic! I’d recommend maybe throwing some normals onto the ship’s textures; I feel like it would really beef up the entire model.
Love how this came out. One suggestion, though this is mostly tech-y and not really an art thing- it seems like you used the same mesh for both the rendering and collision of the ship. For a project like this, that’s totally fine, but if you’re making assets for a real game, you should REALLY make a low-poly version of the ship to use as its collider. (This could also mean you’d put a ramp where the stairs are, so that’d fix that problem!)
Again, not actually a problem for something like this, but collision is a lot more resource intensive. That’s why most games have simpler hitboxes, like this:
http://blog.counter-strike.net/wp-content/uploads//2012/03/hitboxes_0000_CSS.jpg
The ship and pirate are awesome! I wish you were able to get the 3rd person controller working.
I definitely agree that normals would just take your stuff to the next level.