v2 Level Design
The level has been significantly scaled back from the original design, which I realized was hilariously out-of-scope compared to the finished projects from last year. Originally a suburban street featuring numerous examples of iconic 50’s architecture, the level is now just the cinema.
The street outdoors is not bound by solid walls; instead, smog masks the edges, and blocks movement. The double-doors that lead into the theater room are locked. After discovering this, the player’s eye will be drawn to the side staircase door, leading them to the second floor. The second-floor window of the cinema allows the projector to project the movie onto the screen. Upon interaction, the teapot on the table will boil and produce steam, then pop into the air and take off like a rocket, soaring through the window and into the movie screen, shattering it to reveal a hidden area. In the hidden area is a bed; interacting with it ends the level.
Color Swatches
The cinema interior is primarily red, brown, and slate. The red is decorative, but also draws attention to certain objects and areas. The yellows will be used as highlights (such as text, embroideries, and other things that will stand out against red but also compliment it).
Images for reference
1950’s cinema exteriors
Other 1950’s architecture
Famous photographs of celebrities
Teapots
(No options for formatting images in columns and with consistent, but still large enough, size? For shame, WordPress.)