Pirate Island

Pirate Islnad Concept

Pirate Islnad Concept

Game Summary

My game takes place on a tropical island which a pirate ship has beached on. The pirates were on a voyage to gain riches and had a map which said there was treasure on the island. Upon arriving, a storm hit and the boat was driven ashore and hit by a rock. The pirates all double crossed each other thinking they could find the treasure on their own, but many die in the search. There are is an indigenous people on the island as well.

The main character was a crew member of the ship with hopes of raising through the ranks. Upon arriving on the island, he sets off on his own to find the treasure like many others. He does well for himself by making a small fort, but he wishes to get off the island. Battling hunger, indigenous tribes, and other pirates, he must try to build a raft to leave as well as try to find the treasure he had wanted find.

The game starts at the base the character had set up. It is up to the player to explore the island while avoiding all the hazards. The island is quite large with caves, jungles, beaches, etc. There are treasure chests to find as well as rival pirate caches to steal from. The whole premise is to escape though, so the payer must be on the lookout for raft supplies.

The game will be third person.

 

Art Style

The game will have a very angular, primitive art style. I was thinking of Team Fortress 2 a little bit combined with a vector art feel. I am trying to go for a flat 3D game, which seems odd, but I believe it will be interesting. The game will definitely be cartoonish with animations, environment, and characters. A related animation style would be that of Cloudy with a Chance of Meatballs. I was also inspired by The Secret of Monkey Island (the redone one) as well.

I will use saturated colors to make it more visually appealing, but I still want a gloomy mood a little. It will be a challenge to do.

4 thoughts on “Pirate Island”

  1. So if you, I dunno, wanted to do all the art for my level, I could like pay you or something…

    In all seriousness though, I really dig your style. I love how geometrical and crooked the palm tree trunks and leaves are. Even the smaller details, like the ill-placed planks of wood on the ladder, give everything sense of quirkiness and character. It reminds me of Rayman Origins/Legends.

  2. I really liked it!

    And I think you’ve managed to convey exactly what you wanted. Btw, just looking at this made me remeber the art of Secret Of Monkey Island even before I read your concept.
    I almost forget how I missed this game, need to play it again. =)

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