I got everything I originally planned on making into my game, and made a bunch of audio, but could not get the into my program. The makey makey worked relatively well and I am still happy with the finished project. I tried several ways to put audio into my videos but ProTools stopped working in the lab. I checked on three different computers. I then borrowed somone’s window machine and attempted to use Window’s Movie Maker. It could not read my .wav files. I have a video of the gameplay and the physical input and another of just the gameplay. Even without sound the project was a lot of work, and took about 1000 lines of code, and a lot of tweaking.
Here is the finished game, though it will be less intuitive without the makeymakey. The dice and wires on the makeymakey were color coated to match the stats they increase. as of now arms/attack = left arrow, tails/defense = right arrow, head/magic resistance = down arrow, eyes (makes the enimy more likely to be something you are good againsts) = up, wings/evade = w, legs/speed = space bar. These were chosen to go along with what is accessible on the makey makey. If I used WASDF the wires would be too close and would press each other.
Here is some audio I made that I intended to use